RH – State of the Game Volume 1
By Render66 @ August 4, 2011 at 12:00pm

The Rusty Hearts closed beta has been live for exactly one week now, and I wanted to give you all an update on some of the things that we found, address major points of user feedback, and give you a peek at a few things we have lined up for the future.
First, I want to say thank you to everyone that is participating in the closed beta. The Rusty Hearts closed beta has been Perfect World’s most popular one to date, eclipsing the number of registered users and connected players that we have seen in any of our closed beta tests before. Along with all of these players has come a flood of user feedback and information, all of which we are using to make sure the game is ready for its eventual full release.
If you were in the game on the first day of the closed beta, there is a good chance you had trouble connecting right away. We were able to quickly identify two contributing factors for the login issues. First, we had to scale up our server capabilities in order to accommodate the massive flood of players. Second, we discovered a few account related issues that were preventing people from accessing the game. Both of these issues were resolved very quickly, and we are pleased to report that everyone is now able to log in and play without any problems.
Like I said earlier, there has been a ton, literally…a TON, of user feedback. All of it has been extremely helpful in determining the future path of a variety of that game’s features, and it’s exciting to see that so many people are this enthusiastic about Rusty Hearts. I’ll address a few major points of user feedback below.
Stamina
This is a big one. This was the first major point of feedback that we saw as soon as the closed beta started. We understand that there are people that may not like the Stamina system, and we are actively trying to determine the best way to utilize it. We are taking everyone’s feedback into account, and we will keep you posted on any new developments with the system.
Level of Difficulty
Some players have expressed their opinion that they think the game is too easy at this point. I will say that this is only the very beginning of the game, and that the difficulty level starts to dramatically increase once you enter your mid-teens. However, we do want players to feel challenged and engaged with the game, and if that means we should make it more challenging at earlier levels, we will definitely consider it. We are still in the process of gathering information about the level of difficulty, and examining logs of dungeon runs, so please keep playing and keep your feedback coming.
What’s coming up next?
We have a full set of new features and tweaks to current gameplay elements incoming. I will outline some of the main ones below:
PvP Changes
We are noticing trends in PvP battles, and will be tweaking certain character elements to balance it out. The majority of these changes revolve around Tude’s Gauntlet and upping his effectiveness in PvP. We will also be opening the Intermediate and Advanced PvP Arena, so the higher and lower level players can fight among themselves in more balanced rooms.
Quest and Dungeon Changes
The Wanted Board quests will be completely overhauled. Instead of the current types of quests found on the board, for example “Clear Wine Cellar 1F taking no more than 20 hits,” they will be turned into more of a “Wanted” scenario where you will be tasked with finding and killing a certain monster. Also, the quests will refresh every two hours with new random quests.
Currently, you can’t deal damage to a monster when it spawns. This can be especially frustrating if you are in the middle of a big combo and you lose it because you can’t hit a spawning monster. We’re fixing that by removing the initial invulnerability buff that monsters gain when spawning.
Dead Man’s Chests is currently a system in-game that will, upon completion of a dungeon, occasionally present you with the option of running it again for a chest of loot. Looking at our logs, we noticed that players usually only repeat the dungeon for the bigger chests of loot and have a tendency to ignore the smaller Dead Man’s Chests. There will now be only one level of Dead Man’s Chest that will contain the rewards of all three previous levels, ensuring that it’s worth your while to hack and slash your way to these chests.
Item and Gear Changes
More distinction in crafted items. We’ve received a lot of complaints about how crafted weapons look similar to the weapon drops you receive in dungeons. In response, we’ve created an entire new set of weapon graphics and models and will be implementing them into the crafting system. We’ve also added a variety of new weapons and models that you’ll see in the level 20 and above content.
Curious to know what other players have equipped? Soon you’ll be able to find out. Clicking on another character will display their equipped items and stats, and other players will be able to see yours, too.
We are adding more levels to the quality grades of items. Currently there are six grades to items: Normal, Rare, Magic, Unique, Epic Good, Epic Best. After the update, each one of these grades will have levels within them, For example, there will be Normal level 1, 2, 3, 4, and 5, Unique level 1, 2, 3, etc…
We will also be giving players the ability to change the color and number of Gem sockets in an item. This will give you the opportunity to use the gems in your possession even if the item doesn’t have the appropriate socket color at first.
So those are some of the bigger updates we have coming in the next few weeks. We will be providing more details on these functions and others in the near future, so stay tuned!
Check your email inboxes this Friday, because we are going to send out a user survey to get more of your feedback. Completing it and sending back will help us determine the future of many of the game’s aspects, so please help us out!
Thanks again to everyone that is playing the closed beta. With the help of the dedicated players of the Rusty Hearts community, and your feedback, we hope to mold Rusty Hearts into the best hack and slash anime experience possible!
zetsuei380 @ Aug 7th, 2011 9:36AM
I still can't login, keeps telling me invalid user and password
twindmcmaster
did u enter ur beta key
destryer @ Aug 7th, 2011 8:17AM
The graphics in the game are pretty cool, as is the character gameplay... Maybe speed up Angela's attacks a little bit to make the combos a little easier to sustain with her. One thing that I think may improve the game a lot is the idea of editable stats. I currently feel like I don't have much control over how my character turns out, though that also means I can't screw him or her up as easily. You could also place armor and wep requirements on those stats, so that you won't have Angela wearing plate to maximize her def... If you know what I'm saying. Just a suggestion.
asrts101 @ Aug 7th, 2011 2:55AM
this game is really fun and love the music and i really like the story in the game most game dont have a good story but i really like the story in this game but it is a perfect wold game so you now that any game but them or Published by will be great, keep up the great games Perfect worlds andStairway Games Co :D
drsomeone @ Aug 7th, 2011 2:36AM
the music is good but is missing something... Btw there's a delay after winning the Elite haken in Upper plant! fix that Also i would like to tell you all that it isnt acctually the difficulty that is wrong in this game -_- its the fact that The A.I isnt reacting very much! they usually just constantly dodge and only attack once and some of the ranged charecters like the red Maids and the Heritics... whatever you call them They just walk away and dont attack you untill they are very far away wich is kind of lame! please fix that Thank you for watching my comment. Hope Rusty hearts becomes the best MMO hack and slash game EVER!!!
alicie73 @ Aug 6th, 2011 7:11PM
I can't get on. I get my character and it loads but I get a black screen and music. I waited for a half hour. I would really like to play some time soon.
dizzie @ Aug 6th, 2011 3:38PM
I personally approve of the stamina system, it's the only thing that keeps maniacs and casual player from being 15 levels apart. Perhaps tweak it to last longer or something. Dungeon difficulty - it's normal at starters. Eg: a level 15-18 dungeon will be normal at level 15 and cake at 18 (this in N,H,BH mode; blood mode is another story). Nice idea to change the Wanted Board quests, just for a little variety. Also, nice idea for more weapon looks (if we can't customize our apparel much, the least we can is have a larger variety of weapons). Good job so far, a little bumps on the road in the starting day or once-in-a-while when the servers go down but nothing to really rant and rave about. Really appreciate the fact that the PWE team solved the country IP ban issue in a matter of hours and me, as many other players, got to play the game ever since starting day. Fun beta, and glad to be a part of it. Good job PW team for looking into and solving isues at a quite steady pace. Keep it up. Cheers, Dizz
viesus @ Aug 6th, 2011 1:28PM
Honestly, I think the reason most people don't go back for the dead man's chests is more related to the stamina system, not so much how big/small the chests are. I mean, by all means make the chest system better, but people that want to make the most of their stamina may continue to pass up the chests.
gildonblade @ Aug 6th, 2011 12:03PM
this all sounds awesome... thanks for the info, the future of this game looks good :) p.s congrats on making the pvp so exciting... iv played a lot of pvp's in mmo's and this is the best. pps. stamina is not a problem... im happy to pay for more even.. if the game was TOTALY free it wouldn't be as good as it is, people should stop saying YOU guys are greedy and think about not being so greedy themselves. the one thing i don't like is costumes in the cash shop having a time limit. many mmo's have the same system so i know it prob wont be changed but i for one would have bought another costume by now 100% if i knew i got to keep it. :) ill be here through the thick and thin whatever though cos this is already my fav MMO to date.
xsamonoskex @ Aug 6th, 2011 11:42AM
Would Also like to see some raid content Either 8 man or 12 man dungeon with bosses that need to be tanked so give frantz a taunt or 2 or make some of his moves generate lrage ammounts of agro. and make some kind of suport class with heals and buffs. would to see something like that done in an action rpg/mmo.
xsamonoskex @ Aug 6th, 2011 11:27AM
I say that the stamina isnt the problem its what your limited to doing after stamina runs out. instead of changing the stamina allow us to get a decent chance of still getting drops while in the dungeons with no stamina. let crafting items, and equipment items still have a small chance of droping. or you can even make it that if you have no stamina all experieance gains are droped 75% this way the hardcore gamer still feeels like he can accomplish something when out of stamina. the stamina system as it is makes you feell like theres nothing you can accomplish after you run out so its either have 4 of each char. so you can accomplish things on each of them or have your 1 main and use ur stamina than go play forsaken world or some other game. Aslo makeing cash shop items give you a big advanage over people who dont use it doesnt seam fair. i think you should take a look at the way forsaken words cash shop works. And i should be able to sell my cash curency in game to other players for gold just like in FW. Thanx for taking your time and reading all our posts and taking our thoughts into consideration.
idontneedid @ Aug 6th, 2011 11:27AM
The best MMO I've ever played. Almost perfect combat system, great art style, non-repetitive quests and plot and characters and many many more. In my opinion the only minor issues are: 1) sometimes you can get stuck in dungeon selection 2) picking up items, because 'X' is for attacking and picking up items many times I've picked up item instead of attacking monster, it could be this way - X for attacking, Alt for picking up It's only my opinions. RH rulez!
extracoolkid
you do know u can change the key settings by presing "O" and clicking keyboard setup right?
bigfatace79 @ Aug 6th, 2011 9:15AM
heyy perfect world i love this game all the aspects of this game are amazing and i love how u can get through thw low lvls really quick but there's just one thing that ticks me off. the character reset just seems unesecary and pointless, nobody gains from this at all. why dont you do a favor for all of us helping to test the game by keeping our characters? thats enough compensation for me and most of my friends for testing the game. i really appreciate the consideration you have for your players and the community and again there is no gain from resetting the servers completely. thnx.
shadowdream @ Aug 6th, 2011 8:00AM
I agree with amyjamie the controls are awkward. Something like the Perfect World setup of movement, fighting, and talking would be better. Sometimes I notice that I cannot enter dungeons and shops. I have to keep running up to them or around them to enter. Anyone else have this problem? The load time to get on the game and enter dungeons is long sometimes as well. I like that I can as Angela, so far, engage the bosses by myself so that I do not have to rely on friends to fight them. I think there should be emphasis on these games for those that do not necessarily want to create parties so that an option of solo instances should be given to players.
slayer6188 @ Aug 6th, 2011 5:03AM
the stamina system is my only turn off about this so far
shadowdream
I agree slayer....the stamina system is a turn-ff
amyjaymie @ Aug 6th, 2011 4:25AM
Just to say, the awkward controls are what is keeping me from really getting into the game itself.
amyjaymie @ Aug 6th, 2011 4:25AM
is there any way to change the control system to a keyboard AND mouse setup that would not require three hands? The current methodology requires either that, or trying to be claw handed. It just feels awkward. Feasible method would be WASD for movement, space for jump, keep CRTL for dodge, Mouse button one and 2 for attacks, mouse movement camera controls, and Q and E for talk/other.
garfieldloverxp
Yes there is a way to change the keyboard setup. All you have to do is go it System Menu > Set Game Options > Keyboard Setup (should be next to the Controller Setup button in the Control Settings box in the Settings tab of the Game Options Window).
skiess10 @ Aug 5th, 2011 11:48PM
THERE SHOULD BE A PRACTICE CHANNEL IS THAT YOU CAN PRACTICE YOUR COMBOS AND STUFF WITHOUT LOSING EXP IN PVP AND IN RATIO OKAY BECAUSE I COULD NEVER BEAT PEOPLE they are WAY BETTER THEN ME FK I COULD only do 4-5K DMG THEN I DIE Everytime i go in pvp this has to be fix and more balacned fk i died when i fought against a lvl 10 frantz and im a lvl 19 tude gauntlet
skiess10 @ Aug 5th, 2011 11:46PM
THERE SHOULD BE A PRACTICE CHANNEL IS THAT YOU CAN PRACTICE YOUR COMBOS AND STUFF WITHOUT LOSING EXP IN PVP AND IN RATIO OKAY BECAUSE I COULD NEVER BEAT PEOPLE THEN ALL OF THEM ARE WAY BETTER THEN ME FK I COULD USUALLY ONLY DO 4-5K DMG THEN I DIE
slayer6188 @ Aug 5th, 2011 11:35PM
hmmm i cant log in anymore
xunxo11 @ Aug 5th, 2011 8:41PM
I think that level 20 quests should be reseted, so we can gain the exp that we lost in CB. T
acidetrax @ Aug 5th, 2011 8:21PM
Quando for testar mais jogadores, poderia dar criar evento chame um amigo. Eu gostaria de poder chamar os meus. When you test more players, could create event call a friend. I wish I could call my
smokeffs @ Aug 5th, 2011 7:46PM
I like the game so far. Yes, there has been some issues like some disconnections and that kind of stuff, but hey, it's a beta, we're supposed to experience this so in the full version they can get those issues corrected. About the gameplay, yes, lower lvl dungeons are really easy, but when you get around 20 and start going to dungeons with more traps, bigger mobs and stuff it actually gets a bit harder. Still think they should make starting lvls a lil' bit harder. About blood mode, man this rocks, this actually makes me think when to attack and when to block to avoid been hit or just don't get into a bad position, and I can use my food and potions, but I think the rewards for doing this are kinda poor. Yeah, I know the stats are better than regular dungeons drops, but still, it's almost not worth it going in for a blood mode, since you spend a lot of gold (food and pots) for getting stuff that won't return that in value.
natsume0 @ Aug 5th, 2011 7:26PM
Stamina system:- if you want to still have it implamented rather than remove it how about haveing it apply to solo, meaning when you run out you have to play with others Level of Difficulty:- To be fair Angela is by far, i find the easiest charator to play in the dungeons with generly no challege in most if not all the current dungeons we have at the moment. overall opinion of the game at the moment is that yous have done a great job so far and i look forward to it becoming even better :)
clannamuir @ Aug 5th, 2011 7:21PM
Thank you for changing the crafted weapons graphics. I was dissapointed when I finally got to craft a weapon and it looked almost like the one I had (although it was more powerful).
yoyostorm @ Aug 5th, 2011 6:45PM
Cant play wrong user or pass or verify 13
grizzer45
^ This. I can't ply either, same problem.
flavourbabies
me 2
baaliam
Me either, though I'm talking to someone right now who somehow signed in.
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