RH – State of the Game Volume 1
By Render66 @ August 4, 2011 at 12:00pm

The Rusty Hearts closed beta has been live for exactly one week now, and I wanted to give you all an update on some of the things that we found, address major points of user feedback, and give you a peek at a few things we have lined up for the future.
First, I want to say thank you to everyone that is participating in the closed beta. The Rusty Hearts closed beta has been Perfect World’s most popular one to date, eclipsing the number of registered users and connected players that we have seen in any of our closed beta tests before. Along with all of these players has come a flood of user feedback and information, all of which we are using to make sure the game is ready for its eventual full release.
If you were in the game on the first day of the closed beta, there is a good chance you had trouble connecting right away. We were able to quickly identify two contributing factors for the login issues. First, we had to scale up our server capabilities in order to accommodate the massive flood of players. Second, we discovered a few account related issues that were preventing people from accessing the game. Both of these issues were resolved very quickly, and we are pleased to report that everyone is now able to log in and play without any problems.
Like I said earlier, there has been a ton, literally…a TON, of user feedback. All of it has been extremely helpful in determining the future path of a variety of that game’s features, and it’s exciting to see that so many people are this enthusiastic about Rusty Hearts. I’ll address a few major points of user feedback below.
Stamina
This is a big one. This was the first major point of feedback that we saw as soon as the closed beta started. We understand that there are people that may not like the Stamina system, and we are actively trying to determine the best way to utilize it. We are taking everyone’s feedback into account, and we will keep you posted on any new developments with the system.
Level of Difficulty
Some players have expressed their opinion that they think the game is too easy at this point. I will say that this is only the very beginning of the game, and that the difficulty level starts to dramatically increase once you enter your mid-teens. However, we do want players to feel challenged and engaged with the game, and if that means we should make it more challenging at earlier levels, we will definitely consider it. We are still in the process of gathering information about the level of difficulty, and examining logs of dungeon runs, so please keep playing and keep your feedback coming.
What’s coming up next?
We have a full set of new features and tweaks to current gameplay elements incoming. I will outline some of the main ones below:
PvP Changes
We are noticing trends in PvP battles, and will be tweaking certain character elements to balance it out. The majority of these changes revolve around Tude’s Gauntlet and upping his effectiveness in PvP. We will also be opening the Intermediate and Advanced PvP Arena, so the higher and lower level players can fight among themselves in more balanced rooms.
Quest and Dungeon Changes
The Wanted Board quests will be completely overhauled. Instead of the current types of quests found on the board, for example “Clear Wine Cellar 1F taking no more than 20 hits,” they will be turned into more of a “Wanted” scenario where you will be tasked with finding and killing a certain monster. Also, the quests will refresh every two hours with new random quests.
Currently, you can’t deal damage to a monster when it spawns. This can be especially frustrating if you are in the middle of a big combo and you lose it because you can’t hit a spawning monster. We’re fixing that by removing the initial invulnerability buff that monsters gain when spawning.
Dead Man’s Chests is currently a system in-game that will, upon completion of a dungeon, occasionally present you with the option of running it again for a chest of loot. Looking at our logs, we noticed that players usually only repeat the dungeon for the bigger chests of loot and have a tendency to ignore the smaller Dead Man’s Chests. There will now be only one level of Dead Man’s Chest that will contain the rewards of all three previous levels, ensuring that it’s worth your while to hack and slash your way to these chests.
Item and Gear Changes
More distinction in crafted items. We’ve received a lot of complaints about how crafted weapons look similar to the weapon drops you receive in dungeons. In response, we’ve created an entire new set of weapon graphics and models and will be implementing them into the crafting system. We’ve also added a variety of new weapons and models that you’ll see in the level 20 and above content.
Curious to know what other players have equipped? Soon you’ll be able to find out. Clicking on another character will display their equipped items and stats, and other players will be able to see yours, too.
We are adding more levels to the quality grades of items. Currently there are six grades to items: Normal, Rare, Magic, Unique, Epic Good, Epic Best. After the update, each one of these grades will have levels within them, For example, there will be Normal level 1, 2, 3, 4, and 5, Unique level 1, 2, 3, etc…
We will also be giving players the ability to change the color and number of Gem sockets in an item. This will give you the opportunity to use the gems in your possession even if the item doesn’t have the appropriate socket color at first.
So those are some of the bigger updates we have coming in the next few weeks. We will be providing more details on these functions and others in the near future, so stay tuned!
Check your email inboxes this Friday, because we are going to send out a user survey to get more of your feedback. Completing it and sending back will help us determine the future of many of the game’s aspects, so please help us out!
Thanks again to everyone that is playing the closed beta. With the help of the dedicated players of the Rusty Hearts community, and your feedback, we hope to mold Rusty Hearts into the best hack and slash anime experience possible!
nahroler @ Aug 5th, 2011 6:31PM
the game is really cool and fun and the coversations between npc are funny and intresting graphics are amazing and it is really easy to finish a high difficulty dungeon i really look forward to the expension keep on the good work perfect world international ^^
hardpoyo @ Aug 5th, 2011 5:55PM
i think stamina system limits your game addiction ^_^
jeremiah414
yea! i think so..
direcrow
No it doesn't. Neither does playing past an arbitrary point designated by developers indicate an addiction at all. It's insulting to players' intelligence.
ninjadude864 @ Aug 5th, 2011 5:52PM
love this game and its music
abc10 @ Aug 5th, 2011 2:28PM
The game is really great, good grafic and is veri fun, and the music is great too XD.
levian86 @ Aug 5th, 2011 12:12PM
Game is good, but rly bad think is Stamina for sure.
destryer @ Aug 5th, 2011 7:24AM
...Okay. Genuinely stumped here. Have been looking to submit my testing notes, but can't find where to do it. Can anybody give me directions?????
yoyostorm @ Aug 5th, 2011 4:30AM
I just wanna know when RaiderZ is out
guneyturk7 @ Aug 5th, 2011 3:43AM
sounds awsome, cant wait.
murdertooth @ Aug 5th, 2011 2:42AM
awsome
micaux1991 @ Aug 5th, 2011 12:51AM
I really love the things you can do in a dungeon. AWesome! the dead man's chest and the other world is great. The only problem I'm having right now is the frequent DC in the game. Espcially when in a dungeon. Fix that and you have Gold
murdertooth
ino the dungeon is great
jorgas @ Aug 4th, 2011 11:56PM
this will prolly be my opinion only but...if the stamina is hated so much,i think its cuz of the fact that it gets drained fast so u could either increase it,lets say from 1000 to 2000 ,or you could make the dungeons drain less of it these are only my opinions tough
cdronicle @ Aug 4th, 2011 9:33PM
its just the tip of the iceberg lol
wenhouedge @ Aug 4th, 2011 9:19PM
amazing anime apocolyspe.lol. @EdgeBlood is my characther name.i really enjoy this game. Rate 5 star. 1.Amazing story/2.amazing line move/3.anime 3D a bit/4.action fantasy/5.enjoy in the game.
gleisovoxbr @ Aug 4th, 2011 8:59PM
ou gostaria muito que tivesse um bau disponivel na cidade e que pudesse ser colocado mais itens para vender no action house , ajuda ae pessoal
drgirlfriend @ Aug 4th, 2011 8:55PM
I really Enjoy this game! thank you!
remnant89110 @ Aug 4th, 2011 7:33PM
Like the stamina system, maybe lower the toll cost. B4 Cafe 1F the mobs could be a bit harder. Tho they need to attack a bit more often. Chest idea is great but, change the name. Also the help page needs to be adjusted. Good to know this may take longer then a week as I need to redo my main. I upgraded his weapon early and it cost a lot at the time. May I request making a rank type ordeal with 1 needing less money then 2 etc. I know the first time I did it, it drained my money quickly.
tysmiha @ Aug 4th, 2011 6:40PM
And there's nothing wrong with Angela's balance. She's as deranged as they come. Perfect!
tysmiha @ Aug 4th, 2011 6:39PM
I love the game. as for the Stamina system, I don't know if anyone thought about it this way, but if you really like the game, you can roll out another character and play it while waiting for the Stamina to reset the next day for your primary character. In fact, with 12 slots at the moment, that's a heck of a lot of playing. :)
direcrow
If that's the case, then why limit the first character at all? What is so bad about using that same time to simply play one character?
bobanoba @ Aug 4th, 2011 5:35PM
IF YOU'RE GONNA BALANCE ANYTHING, THE BALANCE THE GODDARN ANGELA, SERIOUSLY ARE YOU OUTTA YOUR MINDS? YOU TRIED TO BALANCE THE MOST BALANCED CHARACTER LOL
bloodytaby @ Aug 4th, 2011 5:21PM
Hey,why is there something telling me and everyone else that someone else logged into their account? is it a bug or what?
miiisakiii
EArlier ago my char was kinda forced logged off too all of a sudden o.o
miiisakiii @ Aug 4th, 2011 5:21PM
can you also allow character modification upon creating one? maybe something like change the color of the hair and the attire? or something like that? and starter clothes besides the one the chars are using?
nikarlan
i like the idea of changin colours, but not the "starter clothes" i like the characters one
destryer
It would also be cool if the armour that the characters wore affected their appearance, like in PWI... Just sayin'
gammarayzx @ Aug 4th, 2011 4:16PM
MORE PLAYABLE CHARACTERS!!! And great job guys! this game is really taking off!
phatkookiez @ Aug 4th, 2011 4:13PM
darn... There's not free look everywhere instead of just the town. It's annoying to stare at a wall in dungeons and not be able to just move where you're watching.
nikarlan
i like the camera, i play in a netbook, so is easy play it
jlello @ Aug 4th, 2011 4:07PM
As i would expect from the perfectworld team almost everthing else that was needed to be said was said so.........the only thing i could say is keep up the good work and maybe implement voices to the characters like in cutscenes which i thought would be happening because their mouths move but otherwise.......i cant think of anything right now that hasn't already been said so best of luck to u
nikarlan
yeah is true, keep the good work, but the voices... is a good idea, but they will need veri good voices, cusz the game rulz
sonashi @ Aug 4th, 2011 3:53PM
Really? some people actually like the stamina system?
nikarlan
im with you, i don't get it, why is there stamina system, at least increase it with the lvls
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